Over the course of this year, I’m going to be writing about a Dragonmarked House each month. I’ll be posting bonus content on my Patreon, including character options and focus items associated with each house. Currently, I’m working on an article about House Orien. But before diving into the individual houses and Dragonmarks, I want to discuss some basic details about dragonmarks themselves—both in broad concept and specifically in how they function in Fifth Edition in 2025, especially considering the recent Unearthed Arcana.
THE DRAGONMARKED EXPERIENCE
Much has been written about what Dragonmarks DO — about the powers they manifest and the focus items that work with them. But little has been written about how it FEELS to have a Dragonmark. One of the key aspects of a dragonmark is often described as intuition—a natural talent for a particular set of skills or tools.This is a crucial element of how the houses achieved their early dominance in their fields; aside from its spell-like abilities, a Dragonmark makes its bearer better at their speciality. An heir to the Mark of Making has a bonus when using Artisan’s Tools. The Mark of Sentinel enhances Perception and Insight. The Mark of Passage provides a bonus to Athletics and Acrobatics. Set aside the mechanical effect of this for a moment and just think about what it means for the person who bears the mark. When a Cannith heir picks up a tool, they have a sense of what to do with it, even if they’ve never seen it before. The Sentinel heir is always on alert, sensitive to the tics and tells of people around them. The Passage scion yearns to move. When playing an adventurer with a Dragonmark, consider the effect of your mark’s Intuition ability and how your character experiences it. The same holds true for the spell-like abilities of your mark. As an heir to the Mark of Passage, the ability to Misty Step is bound up within you, waiting to be unleashed. With a thought and a word, you can tear through space. What does that feel like?
A second aspect of the Dragonmarked experience is the question of how your lineage affected your childhood. Were you born in a Dragonmarked house and raised in an enclave? If so, you’ve been surrounded by fellow heirs through most of your life, and you had a clear path for your future—an expectation that you would eventually join one of the house guilds or arms. What was that like? How did it affect you? Are you a devoted member of your house, or have you always harbored a rebellious streak and yearned to escape the path laid out for you? Conversely, if you’re a foundling, what were the circumstances of your childhood? What was the event that triggered the appearance of your Dragonmark in lieu of the Test of Siberys? How did you feel when the Dragonmark first appeared—were you excited to join a house, or did the idea repel you? How were you eventually approached by the house, and did you embrace the offer or refuse it? Or have you yet to be noticed by the house that carries your mark?
A final point to consider is how the Last War affected you. The houses are neutral forces, and if you were raised in a house enclave you were encouraged to embrace that — to view the warring nations as clients and nothing more. Most scions who served in the war did so in a purely mercenary capacity. Did you embrace this, and if so, is it a viewpoint you maintain today—seeing the houses as a force that stands apart from and above the concerns of the nations? Or did you develop an attachment to the country in which you lived, or another nation? Did you give up your birthright to fight for one of the nations?
SPELLS OF THE MARK
Magical power has always been a core element of the Dragonmarks. In Fifth Edition, this is represented by Spells of the Mark, a set of spells added to the lists of any Dragonmarked character capable of performing magic. Despite the name, these aren’t supposed to be actual SPELLS; the character is channeling power through their mark in a way that replicates the effects of a spell. When a Cleric with the Mark of Passage uses a spell slot to cast Misty Step, they aren’t doing it in the same way as the prayer to Olladra that produces Cure Wounds. MECHANICALLY it’s just like casting a spell, but it should look and feel different from whatever spellcasting is normally associated with the scion’s class. Consider the following.
- A character’s Dragonmark glows and becomes warm to the touch they cast a Spell of the Mark. This isn’t dramatic—it doesn’t serve as a source of illumination—but it is noticeable to people in the area.
- Somatic components—gestures—often involve slapping the mark or running a finger along its lines, or if it’s on a hand, presenting it clearly. However, some marked heirs trace the shape of their mark in the heir, or simply make a dramatic gesture; a Denieth heir using the Mark of Sentinel to cast Shield might raise a palm, fingers spread wide. The point is that the character needs a free hand and it’s clear to observers that the action is associated with the magical effect, but it shouldn’t look like Arcanix wizardry or a divine invocation.
- Likewise, verbal components require the character to be able to speak and are clearly associated with the magical effect, but they don’t have to be traditional arcane words of power. Often a scion will give a deep grunt or sharp shout; this sound reflects the focusing and release of energy. However, some heirs devise their own unique words of channeling. Phiarlan bards often sing a note when releasing their power.
- Material components can feel strange when associated with a dragonmarked “spell.” However, refined Eberron dragonshards can take the place of any material component, and in the case of a Dragonmark ability I’d just make those the default component for the spell; the character needs the surge of energy from the dragonshards to produce the effect.
When playing a dragonmarked character, think about how you manifest your power. Where is your mark located? What sort of sounds and gestures do you use to focus its energy?

LEAST, LESSER, AND GREATER DRAGONMARKS
In the original Eberron Campaign Setting book, Dragonmarks were represented by a chain of feats. Each feat allowed you to cast a particular spell once per day, and each level—Least, Lesser, Greater—gave you access to an additional spell-like ability of higher level (in addition to a bonus to a skill check—Intuition!). The idea is that as you improve your feats, the physical dragonmark on your skin grows in size and complexity, and that this is something recognized within the world. People KNOW that someone with the Greater Mark of Passage can teleport, and within the house a larger mark carries some prestige—though not necessarily rank, and there are many unmarked adinistrators! This idea has evolved in later editions. One of the key concepts is that rather than having feats that concretely give you access to more powerful spells, we’ve said that Dragonmarked characters could and should describe class features and spells as coming from their mark. This is the same concept I discussed earlier with Spells of the Mark—it’s about how you describe the spell. So a Lyrandar Storm Sorcerer could describe their lightning and wind spells as being drawn from their Mark, while describing their fire spells as being more traditional arcane magic, even though all of those spells are coming from their Sorcerer class. But in introducing this idea—beginning in Fourth Edition—we dropped the feat chains and the idea of a clear distinction between Least, Lesser, and Greater Marks.
The latest Unearthed Arcana has a set of Greater Dragonmark feats. However, the EFFECTS of those feats don’t match up to the effects of the Greater Dragonmarks of Third Edition. In the ECS, a Greater Dragonmark allowed you to cast a 5th level spell; the Greater Mark of Passage allowed you to cast teleport. Under the Unearthed Arcana rules, the Greater Dragonmark of Passage lets you take one other person along with you when you cast Misty Step, once per day. It’s a neat trick, but it’s not teleporting your entire party across the world.
I like the concept of the different levels of Dragonmark. I like it having a meaning in the world, and I like players having a sense of what an NPC is capable of based on the size of their Dragonmark. I think the Unearthed Arcana feats are fine, but I’m not going to call them “Greater Dragonmarks” in my campaign; I’ll call them “Passage Expertise” or “Making Expertise.” Instead, I think the simplest way to handle the idea of a dragonmark evolving through the three basic sizes is to base it on the level of the most powerful spell the character can cast because of the Dragonmark. So a 1st level character or a character with no ability to perform cast Spells of the Mark will have a Least Dragonmark. Once they are capable of casting a 3rd level Spell of the Mark—whether by having the Spellcasting feature or using the Potent Dragonmark feat—their mark grows and they have a Lesser Dragonmark. When they have access to 5th level Spells of the Mark, they possess a Greater Dragonmark. Siberys Dragonmarks remain their own separate thing; by the original Third Edition Rules you couldn’t advance a normal mark to become a Siberys Mark. So it would look like this:
Dragonmark | Spells of the Mark |
Least | 1st or 2nd |
Lesser | 3rd or 4th |
Greater | 5th |
NPCS AND DRAGONMARKS
By default, Spells of the Mark are only available to characters that have levels in a spellcasting class. However, there are other ways to access this power.
- The Potent Dragonmark feat presented in the recent Unearthed Arcana gives a Dragonmarked character a single spell slot that can be used to cast a Spell of the Mark, with a slot level equal to half the character’s level (to a maximum of 5). They regain this slot after completing a short or long rest.
- Exploring Eberron includes a number of items that allow an heir to cast the Spells of their Mark. The Dragonmark Channel allows a single use of a 1st level Spell of the Mark, once per long rest; this is a common item, often worn as a symbol of house membership. The Dragonmark Reservoir provides access to a 1st or 2nd level Spell of the Mark; the Channeling Rod provides access to any of the spells of the Mark.
Potent Dragonmark is a feat designed for player characters. It’s flexible—allowing a character to access any spell on the Spells of the Mark list—and recharges after a short rest. But it sets the precedent that there are people in the world who have no spellcasting ability but who can still produce spell-like effects with Dragonmarks. With that in mind, I’d generally give dragonmarked NPCs a form of this, mirroring the original ECS marks. An NPC with a Least Dragonmark would be able to cast a 1st or 2nd level spell from their Dragonmark’s Spell of the Mark list, once per day. An NPC with the Lesser Mark would get a single use of a 3rd or 4th level spell, in addition to the Least Mark. And an NPC with a Greater Dragonmark would gain a single use of a 5th level Spell. Exceptional scions might have a choice of more than one spell at each level, just like a player character with Potent Dragonmark. Dragonmarked NPCs could also carry any of the items presented in Exploring Eberron.
Keep in mind that these once-per-day spell-like abilities have never been a critical part of the power of the houses. Overall, the most important aspect of possessing a Dragonmark is the ability to use Dragonmark Focus Items, from Channeling Rods to Creation Forges. For a Lyrandar heir, being able to cast Feather Fall once per day is a useful safety net—but it’s the ability to pilot an airship or elemental galleon that drives the industry of the house.
UNEARTHED ARCANA: DRAGONMARKS AND SPECIES
Traditionally, Dragonmarks have been associated with specific family lines and species. Only humans can carry the Mark of Making; only Khoravar possess the Mark of Storm. The latest Unearthed Arcana presents a new set of Dragonmark Origin Feats that aren’t limited by species. What does this mean?
First of all, this isn’t new. Fourth Edition did the same thing. The point is that this exists as an option for PLAYER CHARACTERS, who are innately supposed to be remarkable individuals. The lore and history of the Dragonmarked Houses isn’t going to change. Again, look at Fourth Edition, which allowed player characters to have unusual Dragonmarks but kept all the lore of the Houses intact. The fact that your halfling rogue can have the Mark of Storm doesn’t mean that there are hundreds of halflings who have it; it means that you are special. Dragonmarks are themselves manifestations of the Prophecy. Player characters are prime candidates for being focal points for the Prophecy, and having an unusual Dragonmark would just be a clear sign of that. Personally, I’d be inclined to say that it’s happened before throughout history, and that the people who have had unusual marks have often been remarkable people who have done great things… But they didn’t pass their marks onto their offspring and so they were blips in history. The point is that with the Houses, it is the FAMILIES that have a role to play in the Prophecy and as such it’s the FAMILIES that carry the Dragonmarks. If you are an INDIVIDUAL who has a role to play in the Prophecy, you might have a mark as a sign of that… but you won’t pass it on.
Which comes to the question: Will the houses care? Let’s imagine you’re playing a Talenta halfling with the Mark of Storm. Does Lyrandar care? The answer is ultimately up to you and the DM, based on the story you want to experience. But let’s consider the options.
- Honestly, it’s reasonable to say that they just don’t care at all. A single halfling with the Mark of Storm poses no threat to Lyrandar’s airship business. Especially if this HAS happened before and the marked individuals didn’t pass on the mark, your character is a curiosity but not a threat that has to be dealt with.
- On the other hand, if it’s a story you like, the Houses could be delighted and celebrate your character as a miracle. They could be eager to recruit you, and if you accepted, to make you a poster child and a special envoy for the house, sending you out to promote Lyrandar interests in the Talenta Plains. Consider the story of Ashi in The Legacy of Dhakaan novels. She’s a foundling with a Siberys Mark of Sentinel, not a halfling with the Mark of Storm, but the point is that Deneith takes her in and makes a big deal about her; they could do the same thing with your halfling.
- Or, if it’s a story you really want to tell, the houses could see you as an abomination that has to be eradicated and you could have to hide your mark. I find this reaction a little hard to justify; if I was determined to tell this story I’d probably say that it’s a thing that’s happened throughout history and Lyrandar believes that if you have children the Khoravar will lose the Mark and it will be passed on to your offspring. THAT would make it dramatic; you actually do pose an existential threat to their house. But if you’re just one random halfling, I don’t see it as being that big a deal.
So the main point is that yes, this makes it possible for player characters to have any Dragonmark they want. Because player characters are exceptional. But it doesn’t negate or change the existing lore of the Dragonmarked Houses, and it’s something you can ignore if you choose. In this way, it’s exactly like Rising From The Last War providing an option for there to be contact between Eberron and the rest of the Multiverse if that’s the story you want to tell. But that change in Rising still maintained that until this moment, Eberron has been shielded from the Multiverse by the Ring of Siberys. It presented a new option for DMs who wanted it, as something that could be actively evolving in 998 YK; but it didn’t demolish all preexisting lore. Same thing here. You can be that remarkable halfling with the Mark of Storm; but House Lyrandar is still a Khoravar house.
WHAT ABOUT FRONTIERS OF EBERRON?
In Frontiers of Eberron I presented my own ideas for Dragonmark origin feats. I like my design, but the short answer is that the Unearthed Arcana content is the CANON content. Because it provides a unique feat for each Dragonmark, it also has the ability to provide more unique benefits, like the Mark of Passage granting +5 movement speed. Personally, I’d allow players to use either one (though not both at once!) in my campaign; it’s up to you to decide what works best for you.
That’s all for now! House Orien will be coming in the future. Thanks to my Patreon supporters for making these articles possible. I’m holding two live Q&As this month for Patrons, and will also be posting further polls and previews about the next Eberron book I’m working on. If you’d like to know more, follow the link!
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